atlasmods: (Default)
The Atlas Mods ([personal profile] atlasmods) wrote in [community profile] theatlas_ooc2016-10-30 06:18 pm
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The Ruined Hull

THE RUINED HULL



Your First Spacecraft

The encounter with the Trilobite Queen has left behind more than just meat and chaos. Where the gargantuan creature originally rose out of the sand, an equally massive sinkhole has formed--and exposed something gleaming in the bottom of it. Something old, something metal, something huge...

Welcome to THE RUINED HULL.

The Ruined Hull is an enormous derelict ship, long-entombed beneath the surface of the sand. The Trilobite Queen's egress has disturbed the ground significantly enough to open a way down to it, and while there are no doors that lead inside, a large gash along one side permits entry. Unlike those seen before, this particular gash doesn't look like it was made by anything organic.

What is this thing? Well, you'll have to discover what's going on with it. But characters must be careful while exploring... While inside the Hull, the suit's power drains at an alarming rate: anyone at 100% has about one hour before dropping completely down to zero.

The derelict craft is a seemingly-infinite maze of rooms that's all too easy to lose one's way in. The deeper one goes, the faster the power drains. Characters will need to watch their power levels to make sure they return to the surface in time for a recharge, or risk freezing up somewhere in the bowels of this abandoned spaceship. One thing is common to most of the rooms, though: the unique nature of the metal in this ship has condensed moisture in the area, making much of the surfaces slick and moist. Water drips from the ceiling in many places, especially those rooms closest to the surface.

There is bounty to be found inside the Ruined Hull! It's much too large for the interlopers to completely explore (especially given their suit restrictions), but there's plenty to be found for those brave enough to search.

How does all of this relate to world-building?

We'd like you to help flesh it out!

How do you do that? It's a simple as commenting to this entry. We've provided some sample locations below here to help get you inspired, but what we're looking for is for players to submit their own ideas for locations, items, or things of note to be found inside the hull. Are there maze-like corridors? A room with giant hole in the middle of it, falling for floor after floor until it goes too deep to see any further? Maybe your character is looking for some kind of central command-looking area, or a terminal to interface with in the hopes of gleaning more information.

Whatever it may be we'd like you to come and help flesh out the ship's layout! And that's where Exploring come in!

To explore the Hull, comment to our Exploration thread below. This can be mid-IC thread or ahead of time if you have plans, whichever works best! The comments themselves should be along the lines of asking about interacting with objects in the rooms or what you might find from exploring a given room. Feel free to ask about anything that is there or that one might find. As details are worked out, the descriptions of the rooms will grow and there will be even more for everyone to play around with! The descriptions and the responses given are your building blocks to create posts as characters explore.

To start the start the event off we have provided (4) rooms for characters to explore & uncover. As things progress and players move throughout the Ruined Hull, more items, supplies, and areas will be unlocked!


Final Notes

As there will no doubt be a lot going on in terms of exploration and suggestions, feel free to throw up threads here to work out ideas or plans, set up groups to go exploring together, or even potentially get your character in a fix from staying down deep too long and needing to get dragged out. There is a lot of potential for what you can find, so don't be afraid to ask if you have an idea!

While this post is to keep planning in one place, it is largely up to everyone to make their own logs detailing their explorations! There will not be a mingle or mass post to reply to, so don't hesitate to make up a post of your own to get things started. Have an idea for something a bit bigger in scope or plan? Hit up our plotting post! More general discoveries are still open so don't feel as though you can only attempt discoveries from the new setting. Everything is still fair game!

The Ruined Hull will be available for exploration until November 11th.
falsesmile: (love can ignite the stars.) (love is more than a candle.)

Re: EXPLORATION

[personal profile] falsesmile 2016-10-30 02:38 pm (UTC)(link)
1. What happens if you push buttons in the Chair Room.

2. Is there an accessible engine room? What is the engine system? (The power source is something Ves would go looking for sooner than later, but "how the ship flies" seems like a fairly big deal and I don't want to step on mod toes with that one.)

3. What is the light situation like outside the Green Room? Like, how does anyone see anything.

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bladebabysitter: (time to get a pizza for the ma-non)

[personal profile] bladebabysitter 2016-10-30 04:10 pm (UTC)(link)
Elma will be:

1. Checking the weapon room thoroughly.
2. Checking for a computer database.
3. Checking for a medbay.
4. Checking for a hangar. Any type of transport craft.

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exorion: (Default)

[personal profile] exorion 2016-10-30 05:32 pm (UTC)(link)
So Cayde's focuses are gonna be

1: Weapons. So many weapons. But also you know, what kind of ammunition do they take, how much is available here, how easy will it be to find more once they exhaust what's here.

2: Looking for some kind of an engine room, any kind of... Power... place? Can the ship be activated, can it be used?

3: Escape pods, smaller ships, any kind of ship/travel tech that can be salvaged.

4: Do the chairs in the cockpit spin

5: Also are there any maps/star charts/telemetry in the cockpit

6: Will vertigo cause him to fall down and die because one should not be exploring a cold ship when one is dizzy and disoriented as all hell

THIS TIME IN THE RIGHT ACCOUNT

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adamance: (dc should stop rebooting!!!)

[personal profile] adamance 2016-10-30 06:22 pm (UTC)(link)
Hey there!

Lexa's main goals will be the following:

1. Finding a weapon that she can use (something bladed, spear-like, or anything that is not gun-like—though she may seek out something gunlike for Clarke). Lexa comes from a culture where going through "garbage," so to speak, is basically what has kept her people alive, so this will be her main focus at first.

2. Finding a place where they might have stored rations and/or containers to get water. They desperately need that above all else. Is the water safe? Is it all right to store up water? Are they desperately licking the walls of the ship to get water? (Lexa isn't, but. Y'know.) Would any of the rations have survived given the moist atmosphere, and if not, can they empty out containers to store their stuff?

3. In GENERAL, storage will be a focus, too. Things that the exosuit-wearing folk can wear on their backs so that they don't have to awkwardly carry things in their arms.

Mostly, because of the battery drain, Lexa will be viewing the hull as a resource for them to pillage and move on from down the line.

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sheshotfirst: (Default)

[personal profile] sheshotfirst 2016-10-30 09:58 pm (UTC)(link)
1) Weapons. Shepard will look for the storage areas and prioritize finding ones that don't drain her suit, but will take anything. Including things that look like they need to be repaired.

2) New location: Crew quarters! Shep wants to get some idea of what the creatures piloting this lived like.used

3) Med bay: Totally poking at those cold containers in the background.

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bringguns: (Default)

Re: EXPLORATION

[personal profile] bringguns 2016-10-30 11:23 pm (UTC)(link)
Clarke is going to search the Disorganized Room for something usable until she finds something. If there are any sealed boxes she will try and pry them open with some of the surrounding junk but she is just a regular human after all.

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ex_bossily211: (Default)

[personal profile] ex_bossily211 2016-10-31 01:59 am (UTC)(link)
1. Clara will be looking for storage of some kind, a way to cary things around safely. She will try doing this in the crew quarters and medbay.

2. She will also be looking for weapons in the disorganized room and cockpit. She needs something to defend herself with.

3. Clara will be on a specific lookout for any kind of mess hall / dining area to see if there are canned foods or bottles of water or pans/cooking tools that can be salvaged and used.

4. She will also be looking for any books or maps that may be located on board the ship.

5. Possible new location: are there any kind of holding cells / containment areas located on board?

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anewhope: (The same eyes in different people)

Re: EXPLORATION

[personal profile] anewhope 2016-10-31 09:40 am (UTC)(link)
1. In the Glowing Room, can Clark just rip out the lids from the footlockers?

2. Are there any ill effects to touching the crystalline substance?

3. What happens if he pulls out the strange cylinders in the Cold Room?

4. If Clark looks over the panels in the Cockpit, would his suit be able to comprehend any of the alien text/symbols?
Edited 2016-10-31 10:00 (UTC)

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sobriquette: (so you run on gasoline)

[personal profile] sobriquette 2016-10-31 11:11 am (UTC)(link)
1. Location suggestion: a laboratory, for science. maybe something like this and full of unrecognizable instruments

2. Jess is going to keep up with her long tradition of being a garbage human being and search for booze, she'll start with the honeycomb rooms but if there's nothing there, just dig into any kind of storage she can find

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ceruleo: (095)

Re: EXPLORATION

[personal profile] ceruleo 2016-10-31 02:46 pm (UTC)(link)
1. Suggestion: does the cockpit have an adjacent communications deck or command hub? You did mention upthread that there might be mapping data in the cockpit itself, but for such a large ship I figured there might be somewhere for the captain/admin crew to convene.

Suggestion, alternate: a cargo bay or hangar? Was this ship transporting anything besides personnel?

2. In the crew quarters, are there any personal belongings left behind?

3. GREEN ROOM -- maybe Lance is just missing Pidge, but he'll be spending a bit of time in here. He's too dumb to look too hard lbr, but he'll be on the lookout for anything that looks usable--saps, salves, edible fruits. Is he dumb enough to put things in his mouth? As we've previously established...it's not unlikely, especially if it looks safe-ish.

4. Water's his element, and for the whole ship to be so damp there's got to be some of it somewhere--are there any rooms that are significantly more moist?

I hope I did this right... (also, finding 'spaceship interiors' that aren't the Normandy is hard, wtf)

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sheshotfirst: (Default)

SHEPARD PLANS

[personal profile] sheshotfirst 2016-10-30 10:00 pm (UTC)(link)
Shepard would love a team of 1-3 other people to go work as a group to explore each area. Also down for changing team-ups.

A big thing I would like to do is Shepard pushing too hard, leading either to others having to talk her back into returning to the surface or someone dragging her out.
eggplanting: (and I might have thought)

[personal profile] eggplanting 2016-10-31 10:53 am (UTC)(link)
hi im too lazy to switch accounts but this is justine and jess would be down for exploring with shep!

induct her into the crew as an honorary krogran bc she is hard 2 kill and always ready 2 fight

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exorion: (Default)

EVERYTHING IS AWFUL (featuring Cayde-6)

[personal profile] exorion 2016-10-31 06:03 pm (UTC)(link)
So, Cayde's making the ill-advised decision do exploring despite still being on the mend. He'll wait it out a few hours (basically until he feels like he can totally fake being FINE) but the allure of the ship is TOO STRONG.

He'll be wanting two people to go in with and look about, and he'll find some stuff. (Assuming Jess has shared her discovery about the pearls they can get a couple of hours in too.) That's great, he has some stuff to find and so do others.

Oh but a TRAVESTY. He's gonna take a bit of a tumble, down about 6 levels (boy this is a big ship.) A couple of people have already expressed interest in coming to his aid but, uh. It's pretty far. But ALSO there might be a stranger down there, who knows?

TEAM-UP, YO. COME SAVE YOUR ROBOT.
sobriquette: (I'm meaner than my demons)

[personal profile] sobriquette 2016-10-31 10:31 pm (UTC)(link)
She would've shared about the pearls! And I'm still down for a rescue as long as cayde is okay with being judged by jess for falling down a hole

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RESCUE SUBTHREAD

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superblack: (Default)

bruce is shredded, has an 8-pack, the demonstration

[personal profile] superblack 2016-11-03 03:41 am (UTC)(link)
so various things with bruce

1. he'll be cutting the safe out of the acrid room and dragging it out into the open, away from the room because whatever's in there has to be valuable so let's go team! come watch him be super extra and find out that bruce is really a lot stronger than he comes off :')

2. he'll be exploring and finding a bunch of weapons, most of them in dire need of repair or not working, with the few that do work not having full charges. if anyone needs a weapon, hit me up here and i'll do a distribution. if you'd like for it to be done IC, just say the word and we'll get that going

3. no seriously like look at this goddamn extra piece of work
dateme: (let's get some shoes)

[personal profile] dateme 2016-11-03 03:44 am (UTC)(link)
dibs on seeing bruce pushing that shit around

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