THE RUINED HULL

Your First SpacecraftThe encounter with the Trilobite Queen has left behind more than just meat and chaos. Where the gargantuan creature originally rose out of the sand, an equally massive sinkhole has formed--and exposed something gleaming in the bottom of it. Something old, something metal, something
huge...
Welcome to
THE RUINED HULL.The Ruined Hull is an enormous derelict ship, long-entombed beneath the surface of the sand. The Trilobite Queen's egress has disturbed the ground significantly enough to open a way down to it, and while there are no doors that lead inside, a large gash along one side permits entry. Unlike those seen before, this particular gash doesn't look like it was made by anything organic.
What is this thing? Well, you'll have to
discover what's going on with it. But characters must be careful while exploring... While inside the Hull, the
suit's power drains at an alarming rate: anyone at 100% has about one hour before dropping completely down to zero.
The derelict craft is a seemingly-infinite maze of rooms that's all too easy to lose one's way in. The deeper one goes, the faster the power drains. Characters will need to watch their power levels to make sure they return to the surface in time for a recharge, or risk freezing up somewhere in the bowels of this abandoned spaceship. One thing is common to most of the rooms, though: the unique nature of the metal in this ship has condensed moisture in the area, making much of the surfaces slick and moist. Water drips from the ceiling in many places, especially those rooms closest to the surface.
There is bounty to be found inside the Ruined Hull! It's much too large for the interlopers to completely explore (especially given their suit restrictions), but there's plenty to be found for those brave enough to search.
How does all of this relate to world-building?
We'd like you to help flesh it out!
How do you do that? It's a simple as commenting to this entry. We've provided some sample locations below here to help get you inspired, but what we're looking for is for players to submit their own ideas for locations, items, or things of note to be found inside the hull. Are there maze-like corridors? A room with giant hole in the middle of it, falling for floor after floor until it goes too deep to see any further? Maybe your character is looking for some kind of central command-looking area, or a terminal to interface with in the hopes of gleaning more information.
Whatever it may be we'd like you to come and help flesh out the ship's layout! And that's where
Exploring come in!
To explore the Hull, comment to our
Exploration thread below. This can be mid-IC thread or ahead of time if you have plans, whichever works best! The comments themselves should be along the lines of asking about interacting with objects in the rooms or what you might find from exploring a given room. Feel free to ask about anything that is there or that one might find. As details are worked out, the descriptions of the rooms will grow and there will be even more for everyone to play around with! The descriptions and the responses given are your building blocks to create posts as characters explore.
To start the start the event off we have provided
(4) rooms for characters to explore & uncover. As things progress and players move throughout the Ruined Hull, more items, supplies, and areas will be unlocked!
Final Notes
As there will no doubt be a lot going on in terms of exploration and suggestions, feel free to throw up threads here to work out ideas or plans, set up groups to go exploring together, or even potentially get your character in a fix from staying down deep too long and needing to get dragged out. There is a lot of potential for what you can find, so don't be afraid to ask if you have an idea!
While this post is to keep planning in one place, it is largely up to everyone to make their own logs detailing their explorations! There will not be a mingle or mass post to reply to, so don't hesitate to make up a post of your own to get things started. Have an idea for something a bit bigger in scope or plan? Hit up our
plotting post! More general
discoveries are still open so don't feel as though you can only attempt discoveries from the new setting. Everything is still fair game!
The
Ruined Hull will be available for exploration until November 11th.
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(frozen comment) KNOWN LOCATIONS
(frozen comment) GREEN ROOM (HYDROPONICS)
GREEN ROOM (Hydroponics)
Green covers this room from floor to ceiling. The air is pungent, reeking even - and the floor is downright spongy with some kind of plant matter. There used to be tall, vertical bins in the middle of the room, but most overturned their contents ages ago. Broken lights flicker in the ceiling when approached. On the far wall, there is a massive set of absolutely tiny shelves, each one no bigger than one's thumb. Each has a label on it in an alien script.
(frozen comment) CHAIR ROOM (COCKPIT)
CHAIR ROOM (Cockpit)
Close to the very bottom of the ship, there is a large, somewhat triangular room with several decaying chairs arranged in it. They're all facing one large, relatively intact panel that could be glass; like the panels in the OPEN ROOM, it offers a very lovely view of the sand outside. Each chair has a smaller panel next to it, or an array of interesting switches and buttons. Or both.
(frozen comment) COLD ROOM (MEDBAY)
COLD ROOM (Medbay)
This room is much, much cooler than the surrounding area. The moisture saturating the ship has turned to frost in most spots; there's something in the air that's keeping the temperature unusually low. A row of strange cylinders line one wall. The rest of the room is dominated by a large table surrounded by implements hanging from the ceiling. A large, darkened panel hangs on another wall, with several drawers built into the wall and locked by some kind of passcode. (The panel also doesn't seem to have power, though it flickers faintly when approached.)
(frozen comment) DISORGANIZED ROOM (WEAPONS CACHE/TRASH COMPACTOR)
DISORGANIZED ROOM (Weapons Cache/Trash Compactor)
What a mess! Most of this room is covered in absolute junk. What doesn't disintegrate upon being picked up is twisted from some kind of insane heat or rusted badly from the moisture. But there may be usable items down here, depending on what one is looking for. It will take a while to go through all the trash...
(frozen comment) GLOWING ROOM (FTL DRIVE/ENGINEERING)
GLOWING ROOM (FTL Drive/Engineering)
This room glows with a strange, faintly blue light. Most of it emanates from a large tube in the center of the room, encapsulating the remains of some kind of crystalline substance. The entire room is a couple stories high, with catwalks above and below to allow access to the tube at various heights. There are also various footlockers with passcode panels set into the lids.
(frozen comment) HONEYCOMB ROOMS (CREW QUARTERS)
HONEYCOMB ROOMS (Crew Quarters)
This section is a cluster of smaller rooms, with a long vertical hallway and multiple hexagonal chambers recessed into the wall like honeycomb. The state of each chamber varies somewhat - many on one side are crushed or filled in with sand - but each has a doorframe set into it. The more intact ones have a low, plain bench attached to the wall. Hidden buttons activate a spring loaded panel that reveals a small dais with a elliptical recess and a curved pipe hanging over the top of it.
(frozen comment) RUSTED ROOM (SHIP POWER CENTER)
RUSTED ROOM (Ship Power Center)
Thanks to the constant mist falling from the ship's dormant plasma core, this entire room is covered in a thick coat of rust. This room is deeper into the ship and harder to reach without the use of a "pearl-looking thing" retrieved from the Trilobite Queen's body, but reaching it is worth the risk: unlike those before which have little to offer, the Ship Power Center has the only functioning terminal in the entire ship...if you can figure out how to work it that is.
(frozen comment) ACRID ROOM (SCIENCE BAY)
ACRID ROOM (Science Bay)
Thanks to the myriad of chemicals that were once spilled across the floor (now permanently stained), this room smells...well, like it's namesake. It's acrid and its smell burns the nose, leaving a metallic aftertaste in one's mouth. The longer one stays here the more nauseous they become. Most of the contents of this room have been tossed and trashed by whatever took this ship down and now lie in ruin. All of the wall and shelf panels are oddly in tact, and there's a safe below one of the research tables.
(frozen comment) HOLO ROOM (Command Center)
HOLO ROOM (Command Center)
From the first moment someone enters the room, something flares to life in this shattered room. Or tries to, rather. Most of the data screens are made of a slick, semi-transparent material that have cracked or shattered, but there are a few relatively intact pieces here and there.