atlasmods: (Default)
The Atlas Mods ([personal profile] atlasmods) wrote in [community profile] theatlas_ooc2016-10-30 06:18 pm
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The Ruined Hull

THE RUINED HULL



Your First Spacecraft

The encounter with the Trilobite Queen has left behind more than just meat and chaos. Where the gargantuan creature originally rose out of the sand, an equally massive sinkhole has formed--and exposed something gleaming in the bottom of it. Something old, something metal, something huge...

Welcome to THE RUINED HULL.

The Ruined Hull is an enormous derelict ship, long-entombed beneath the surface of the sand. The Trilobite Queen's egress has disturbed the ground significantly enough to open a way down to it, and while there are no doors that lead inside, a large gash along one side permits entry. Unlike those seen before, this particular gash doesn't look like it was made by anything organic.

What is this thing? Well, you'll have to discover what's going on with it. But characters must be careful while exploring... While inside the Hull, the suit's power drains at an alarming rate: anyone at 100% has about one hour before dropping completely down to zero.

The derelict craft is a seemingly-infinite maze of rooms that's all too easy to lose one's way in. The deeper one goes, the faster the power drains. Characters will need to watch their power levels to make sure they return to the surface in time for a recharge, or risk freezing up somewhere in the bowels of this abandoned spaceship. One thing is common to most of the rooms, though: the unique nature of the metal in this ship has condensed moisture in the area, making much of the surfaces slick and moist. Water drips from the ceiling in many places, especially those rooms closest to the surface.

There is bounty to be found inside the Ruined Hull! It's much too large for the interlopers to completely explore (especially given their suit restrictions), but there's plenty to be found for those brave enough to search.

How does all of this relate to world-building?

We'd like you to help flesh it out!

How do you do that? It's a simple as commenting to this entry. We've provided some sample locations below here to help get you inspired, but what we're looking for is for players to submit their own ideas for locations, items, or things of note to be found inside the hull. Are there maze-like corridors? A room with giant hole in the middle of it, falling for floor after floor until it goes too deep to see any further? Maybe your character is looking for some kind of central command-looking area, or a terminal to interface with in the hopes of gleaning more information.

Whatever it may be we'd like you to come and help flesh out the ship's layout! And that's where Exploring come in!

To explore the Hull, comment to our Exploration thread below. This can be mid-IC thread or ahead of time if you have plans, whichever works best! The comments themselves should be along the lines of asking about interacting with objects in the rooms or what you might find from exploring a given room. Feel free to ask about anything that is there or that one might find. As details are worked out, the descriptions of the rooms will grow and there will be even more for everyone to play around with! The descriptions and the responses given are your building blocks to create posts as characters explore.

To start the start the event off we have provided (4) rooms for characters to explore & uncover. As things progress and players move throughout the Ruined Hull, more items, supplies, and areas will be unlocked!


Final Notes

As there will no doubt be a lot going on in terms of exploration and suggestions, feel free to throw up threads here to work out ideas or plans, set up groups to go exploring together, or even potentially get your character in a fix from staying down deep too long and needing to get dragged out. There is a lot of potential for what you can find, so don't be afraid to ask if you have an idea!

While this post is to keep planning in one place, it is largely up to everyone to make their own logs detailing their explorations! There will not be a mingle or mass post to reply to, so don't hesitate to make up a post of your own to get things started. Have an idea for something a bit bigger in scope or plan? Hit up our plotting post! More general discoveries are still open so don't feel as though you can only attempt discoveries from the new setting. Everything is still fair game!

The Ruined Hull will be available for exploration until November 11th.
falsesmile: (love can ignite the stars.) (love is more than a candle.)

Re: EXPLORATION

[personal profile] falsesmile 2016-10-30 02:38 pm (UTC)(link)
1. What happens if you push buttons in the Chair Room.

2. Is there an accessible engine room? What is the engine system? (The power source is something Ves would go looking for sooner than later, but "how the ship flies" seems like a fairly big deal and I don't want to step on mod toes with that one.)

3. What is the light situation like outside the Green Room? Like, how does anyone see anything.
bladebabysitter: (time to get a pizza for the ma-non)

[personal profile] bladebabysitter 2016-10-30 04:10 pm (UTC)(link)
Elma will be:

1. Checking the weapon room thoroughly.
2. Checking for a computer database.
3. Checking for a medbay.
4. Checking for a hangar. Any type of transport craft.
exorion: (Default)

[personal profile] exorion 2016-10-30 05:32 pm (UTC)(link)
So Cayde's focuses are gonna be

1: Weapons. So many weapons. But also you know, what kind of ammunition do they take, how much is available here, how easy will it be to find more once they exhaust what's here.

2: Looking for some kind of an engine room, any kind of... Power... place? Can the ship be activated, can it be used?

3: Escape pods, smaller ships, any kind of ship/travel tech that can be salvaged.

4: Do the chairs in the cockpit spin

5: Also are there any maps/star charts/telemetry in the cockpit

6: Will vertigo cause him to fall down and die because one should not be exploring a cold ship when one is dizzy and disoriented as all hell
adamance: (dc should stop rebooting!!!)

[personal profile] adamance 2016-10-30 06:22 pm (UTC)(link)
Hey there!

Lexa's main goals will be the following:

1. Finding a weapon that she can use (something bladed, spear-like, or anything that is not gun-like—though she may seek out something gunlike for Clarke). Lexa comes from a culture where going through "garbage," so to speak, is basically what has kept her people alive, so this will be her main focus at first.

2. Finding a place where they might have stored rations and/or containers to get water. They desperately need that above all else. Is the water safe? Is it all right to store up water? Are they desperately licking the walls of the ship to get water? (Lexa isn't, but. Y'know.) Would any of the rations have survived given the moist atmosphere, and if not, can they empty out containers to store their stuff?

3. In GENERAL, storage will be a focus, too. Things that the exosuit-wearing folk can wear on their backs so that they don't have to awkwardly carry things in their arms.

Mostly, because of the battery drain, Lexa will be viewing the hull as a resource for them to pillage and move on from down the line.
sheshotfirst: (Default)

[personal profile] sheshotfirst 2016-10-30 09:58 pm (UTC)(link)
1) Weapons. Shepard will look for the storage areas and prioritize finding ones that don't drain her suit, but will take anything. Including things that look like they need to be repaired.

2) New location: Crew quarters! Shep wants to get some idea of what the creatures piloting this lived like.used

3) Med bay: Totally poking at those cold containers in the background.
sheshotfirst: (Default)

SHEPARD PLANS

[personal profile] sheshotfirst 2016-10-30 10:00 pm (UTC)(link)
Shepard would love a team of 1-3 other people to go work as a group to explore each area. Also down for changing team-ups.

A big thing I would like to do is Shepard pushing too hard, leading either to others having to talk her back into returning to the surface or someone dragging her out.
bringguns: (Default)

Re: EXPLORATION

[personal profile] bringguns 2016-10-30 11:23 pm (UTC)(link)
Clarke is going to search the Disorganized Room for something usable until she finds something. If there are any sealed boxes she will try and pry them open with some of the surrounding junk but she is just a regular human after all.
falsesmile: (smirk)

Re: EXPLORATION

[personal profile] falsesmile 2016-10-30 11:29 pm (UTC)(link)
Re: 3 sorry I thought that was only for those two rooms!

And heck yeah I'd like to roll/buy a vowel/bet everything on the Daily Double/etc.
sheshotfirst: (Default)

[personal profile] sheshotfirst 2016-10-31 12:06 am (UTC)(link)
Follow up question: during her walk around, does she see any claw marks, plasma scorches, bodies, basically anything that would suggest a battle or that creatures later came into the ship to consume the corpses.
exorion: (Default)

THIS TIME IN THE RIGHT ACCOUNT

[personal profile] exorion 2016-10-31 12:42 am (UTC)(link)
Sweet.

Okay,

1. He'd like to search the Disorganized Room thoroughly, focusing mostly on guns & ammo, but anything like knives, weapons holsters and tactical gear would catch his eye too. (EDIT: Also anything that looks like it could be used as training equipment? Probably a long shot, but he gets the feeling some people are gonna need to be taught a thing or two and if they've got limited ammo...)

2. With nothing really working, he'd try to find a way to power them. Rooting around the Glowing Room for any kind of information on what kind of power source it takes or anything like that. Maybe see if the Queen's pearls react in any way since they're crystal-y and so is the stuff in the tube.

3. I would love to have him fall deeper into the ship. This is going to be his life now, a lot of falling and hurting. GUESS I BETTER FIND SOMEONE TO SAVE HIM.
Edited 2016-10-31 01:45 (UTC)
adamance: (Default)

[personal profile] adamance 2016-10-31 01:05 am (UTC)(link)
2. and 3. yes x 2, please!

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