THE RUINED HULL

Your First SpacecraftThe encounter with the Trilobite Queen has left behind more than just meat and chaos. Where the gargantuan creature originally rose out of the sand, an equally massive sinkhole has formed--and exposed something gleaming in the bottom of it. Something old, something metal, something
huge...
Welcome to
THE RUINED HULL.The Ruined Hull is an enormous derelict ship, long-entombed beneath the surface of the sand. The Trilobite Queen's egress has disturbed the ground significantly enough to open a way down to it, and while there are no doors that lead inside, a large gash along one side permits entry. Unlike those seen before, this particular gash doesn't look like it was made by anything organic.
What is this thing? Well, you'll have to
discover what's going on with it. But characters must be careful while exploring... While inside the Hull, the
suit's power drains at an alarming rate: anyone at 100% has about one hour before dropping completely down to zero.
The derelict craft is a seemingly-infinite maze of rooms that's all too easy to lose one's way in. The deeper one goes, the faster the power drains. Characters will need to watch their power levels to make sure they return to the surface in time for a recharge, or risk freezing up somewhere in the bowels of this abandoned spaceship. One thing is common to most of the rooms, though: the unique nature of the metal in this ship has condensed moisture in the area, making much of the surfaces slick and moist. Water drips from the ceiling in many places, especially those rooms closest to the surface.
There is bounty to be found inside the Ruined Hull! It's much too large for the interlopers to completely explore (especially given their suit restrictions), but there's plenty to be found for those brave enough to search.
How does all of this relate to world-building?
We'd like you to help flesh it out!
How do you do that? It's a simple as commenting to this entry. We've provided some sample locations below here to help get you inspired, but what we're looking for is for players to submit their own ideas for locations, items, or things of note to be found inside the hull. Are there maze-like corridors? A room with giant hole in the middle of it, falling for floor after floor until it goes too deep to see any further? Maybe your character is looking for some kind of central command-looking area, or a terminal to interface with in the hopes of gleaning more information.
Whatever it may be we'd like you to come and help flesh out the ship's layout! And that's where
Exploring come in!
To explore the Hull, comment to our
Exploration thread below. This can be mid-IC thread or ahead of time if you have plans, whichever works best! The comments themselves should be along the lines of asking about interacting with objects in the rooms or what you might find from exploring a given room. Feel free to ask about anything that is there or that one might find. As details are worked out, the descriptions of the rooms will grow and there will be even more for everyone to play around with! The descriptions and the responses given are your building blocks to create posts as characters explore.
To start the start the event off we have provided
(4) rooms for characters to explore & uncover. As things progress and players move throughout the Ruined Hull, more items, supplies, and areas will be unlocked!
Final Notes
As there will no doubt be a lot going on in terms of exploration and suggestions, feel free to throw up threads here to work out ideas or plans, set up groups to go exploring together, or even potentially get your character in a fix from staying down deep too long and needing to get dragged out. There is a lot of potential for what you can find, so don't be afraid to ask if you have an idea!
While this post is to keep planning in one place, it is largely up to everyone to make their own logs detailing their explorations! There will not be a mingle or mass post to reply to, so don't hesitate to make up a post of your own to get things started. Have an idea for something a bit bigger in scope or plan? Hit up our
plotting post! More general
discoveries are still open so don't feel as though you can only attempt discoveries from the new setting. Everything is still fair game!
The
Ruined Hull will be available for exploration until November 11th.
| |
no subject
2. She will also be looking for weapons in the disorganized room and cockpit. She needs something to defend herself with.
3. Clara will be on a specific lookout for any kind of mess hall / dining area to see if there are canned foods or bottles of water or pans/cooking tools that can be salvaged and used.
4. She will also be looking for any books or maps that may be located on board the ship.
5. Possible new location: are there any kind of holding cells / containment areas located on board?
no subject
2. Clara will find the following:
-1 power cell (think C-battery)
-1 plasma grenade
-1 data pen (data stored inside a pen-looking device, no power)
3. There is no Mess Hall, but the Honeycomb Rooms have special chutes inside of them where tightly-packaged metal capsules can be found!
4. There are no analog maps to be found, but as Clara was one of the few involved in the code-cracking thread you & those that replied have the option to receive a log journal if the group would like!
5. There are no holding cells, suggesting that this space-faring race didn't take prisoners...
no subject
1. Clara will also load up on energy reserves in the form of tiny pearly things and head into the power room to see if she can fiddle with the power supply enough to get it up and running. This will involve some poking at things and shouting a lot, and eventually her ending up going to poke at the computers to see if there's anything on the screens that will show up and can be read.
2. Is it possible to get into the drawer in the wall in the medbay? If Clara offered the panel some power from her suit (if that's even a thing that can be done) would she be able to try to break inside using various passcodes?
3. Also - in the crew rooms - are there any signs of things like blankets left? Clara wants a blanket for +1 sleeping comfort
no subject
1. Although the power center does not power up per say, some of the terminals begin to flicker on and off with light, and a bar on-screen will show as looking roughly 3% filled. It's gonna take a lot to jumpstart this bad boy.
2. If you can crack the code, you can get it! But trying to interface with the panel will cause the area to go into lock-down: all lights in the room turn red and...and well, that's all the ship has power for. Phew! No getting locked in. But the panel will become inaccessible.
3. There are some blankets in sealed panels which have not rotted away or been eaten by the Kharids, yes! Clara is welcome to a maximum of (2) :)