The Atlas Mods (
atlasmods) wrote in
theatlas_ooc2016-11-28 04:11 pm
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Player Survey
Hey everyone! It's been a wild first month here at The Atlas, and the mod team would like to thank everyone for hanging on while we got things rolling. There have been some ups and downs, things we've needed to work on, and some good fun had! We've done a bit of looking inward on our end, and now we'd like to look outward and see what everyone thinks so far in order to help improve and grow the game. To this end, we'd like all continuing players to please fill out this form with as much information as you'd like to share. Everything said here will be read and considered as we prepare to move into the next couple months and the next stage of the game. While we know we can't please everyone, we would like to see where we might need to fix or change things to make a game that everyone can enjoy.
1. The Overseer Drone 24-Hour Event
While there was a good amount of participation, the turn-out was much less than expected. Those who did participate, we appreciate your efforts and are working to figure out an outcome for you! Those who didn't, was there a specific reason? Were you not sure what you could or should do? Was it simply a bad time to run an event? Is this sort of event not fun or interesting? As the previous 24-hour event had gone rather well, we'd like to know what was on everyone's minds going into it.
2. Discoveries
There has been talk of revamping discoveries to make them less mechanical and easier to handle on our end. Are you happy with the current system? If yes, what do you like about it? If no, what would you change?
3. Pacing
There has been some concern about the game moving too fast, or characters not having time to settle. How is the game speed? Is there too much going on? Would you prefer less intense events to let characters relax and interact in non-stressful situations? What elements did you enjoy the most so far of the first month?
4. General
For now the game is taking place on Kharas, but soon enough it will be opening up in a big way. With that said, what sort of things would you like to see? What might be interesting or fun to engage with? What would make your playing experience that much better? As newer mods we are all learning as we go, and if things haven't been working we would definitely like to try to change that for a better mutual experience.
5. Concerns
Outside of these categories, are there any issues or problems that you've seen? Things that haven't gone as smoothly as you'd like? Matters that you feel need to be brought up on their own merits? There are a couple issues that have already been addressed (using a real world cipher instead of completely randomizing an alien language, and tone on mod/OOC posts for example), but if there is anything else that has been hampering enjoyment, please let us know.
1. The Overseer Drone 24-Hour Event
While there was a good amount of participation, the turn-out was much less than expected. Those who did participate, we appreciate your efforts and are working to figure out an outcome for you! Those who didn't, was there a specific reason? Were you not sure what you could or should do? Was it simply a bad time to run an event? Is this sort of event not fun or interesting? As the previous 24-hour event had gone rather well, we'd like to know what was on everyone's minds going into it.
2. Discoveries
There has been talk of revamping discoveries to make them less mechanical and easier to handle on our end. Are you happy with the current system? If yes, what do you like about it? If no, what would you change?
3. Pacing
There has been some concern about the game moving too fast, or characters not having time to settle. How is the game speed? Is there too much going on? Would you prefer less intense events to let characters relax and interact in non-stressful situations? What elements did you enjoy the most so far of the first month?
4. General
For now the game is taking place on Kharas, but soon enough it will be opening up in a big way. With that said, what sort of things would you like to see? What might be interesting or fun to engage with? What would make your playing experience that much better? As newer mods we are all learning as we go, and if things haven't been working we would definitely like to try to change that for a better mutual experience.
5. Concerns
Outside of these categories, are there any issues or problems that you've seen? Things that haven't gone as smoothly as you'd like? Matters that you feel need to be brought up on their own merits? There are a couple issues that have already been addressed (using a real world cipher instead of completely randomizing an alien language, and tone on mod/OOC posts for example), but if there is anything else that has been hampering enjoyment, please let us know.
no subject
Though I haven't actually participated in 24 hour events, I have enjoyed them. I think this event suffered from the holiday weekend; I was out for large portions of Saturday, or simply unable to tag due to RL factors. When I did finally have time to sit down and tag, I was unsure of what actions I could take, because stepping in so late felt awkward. (Same for the last one, I was out for large portions of the day, and then I was unsure of where to step in.) Having something where characters can branch off and do stuff would be helpful, so characters don't all have to pile in one thread. I liked the first 24-hour thread where people said if they were staying or going. More OOC plotting posts might help with that, at least for people not on discord, though it does take some elements of surprise out of it.
Amber summed up a lot of my concerns with the thread - there was a lot of uncertainty about what characters could do and who knew what.
2. Discoveries
I enjoy the system, though I recognize it is a lot of work for you guys, and it might benefit from being somewhat more streamlined. My big issue with discoveries is the IC dissemination of information. For example, the monoliths and their stories - Lance and Clark discovered those, and I wasn't sure what to do ICly after that, if others would have picked up on it or if we had to go through and interact.
3. Pacing
Justine summed up my feelings about this. It feels either very intense or very slow, which isn't necessarily ideal in a game. That being said, I do enjoy the game a lot and now that I feel a little more settled into everything, it's easier to pick up on stuff to do.
4/5. general/concerns
I'd like more opportunities to add to world-building, so letting us know how far we can go with it would be appreciated. Also, I agree with what Alison had to say about AC - sometimes it can be tough to get a thread to 10 comments and still have it feel natural. But that is more on me than anything else, I think.