amber: (Default)
prox ([personal profile] amber) wrote in [community profile] theatlas_ooc 2016-10-29 06:53 am (UTC)

Hi, it's me again!

I have a character specific powers question. I'm considering apping Cole from the Dragon Age series of games (though I'm also considering a different and less difficult character haha).

Cole is a "spirit of Compassion" who took on a human form, one that has regular human biological functions, and a rogue class set of battle powers/skills (stealth etc) which are all easy to handle as in-game they also take "stamina" which would easily translate to using "power" from the suit.

However he also has some powers innate to being a spirit: the ability to make people "forget" and overlook him; a kind of general psychometery, where he seems to be able to sense feelings about a place, especially if something transpired there (like a battle or a murder); and the ability to sense people's emotional pain and kind of read their minds. While he isn't telepathic he seems to get a synaesthesic jumble of sensations surrounding mental wounds such as guilt, childhood trauma, fear, etc. As a spirit he then attempts to say the right thing to draw these unspoken problems out and allow them to be processed and healed, sort of like a psychologist.

At the canon point I would app him from he has chosen to become more human; people see and remember him and he can't really make them forget, and it's harder for him to just "pick up" what people are thinking quite as well, and his social skills around handling that information sensitively have improved, so I figured with use of permissions posts, opt-outs, and player communication this could be workable in a general game setting.

But! I was wondering how this would work in relation to the suits and their functionality/power? Also in general to see if you have any reservations about this character's appropriateness for the game before writing an app. To be absolutely clear, I'm very on the fence myself so I won't be put out if I can't bring Cole specifically.

Thanks and sorry for being lengthy once again!

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